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Most, if not all of the world design, characters and set pieces look like they’re from an early PS4 game, but strangely, the lighting in the game, specifically in the open world, is unbelievable. Speaking of visual performance, Saints Row is a very strange mix. The frame rate on PS5 is also completely erratic. From the world not loading in correctly, leaving us dangling in the shadow realm, to characters T-posing, to the sniper rifle scope being permanently plastered to the screen, it’s an incredibly unstable game. There are large sections of Saints Row that could be written off as generic, innofenssive open-world fluff, if not for the parade of bugs that greeted us throughout our time with the game. For example, the taunt system is great for childish mischief, especially when you can do the ‘wanker’ gesture during most dialogue, and even while running.” “There is a bit of that silliness in the game. It feels like the developers were trying to make a compromise between the literal super powers that your character ended up with in the last game, and some kind of grounded approach akin to Saints Row 2. You need to be so low to the ground to get it to work, then you only get a small boost from doing it. Even the stuff that sounds great on paper, like the permanent wing suit that allows you to bounce off pedestrian’s heads to gain altitude, doesn’t work quite right. There’s actually a lot to do in the game, but it’s just such open-world number checking. For example, the taunt system is great for childish mischief, especially when you can do the “wanker” gesture during most dialogue, and even while running. Some of the beloved Saints Row sidequests are also in the game, this time in the form of side hustles are businesses that you’re building as your empire grows. There is a bit of that silliness in the game. This flow system feels like a last-minute restriction to stop people absolutely hammering the broken special moves, and doesn’t actually encourage dynamic play.īut the thing most people will be asking is, “Does it do the Saints Row stuff?” and by that, they mean, is it anarchic? Can you make your character look like a total idiot? Is insurance fraud in the game? And the answer is complicated. There’s a flow system in which players fill a meter which will allow them to do certain special moves, like throwing a grenade or dropping a smoke bomb. There is a good variety of weapons, and you can even adjust the gameplay in-menu to make enemies take fewer bullets to kill, or increase the frequency of tough baddies, but when the shooting is this bad, it’s little consolation. No matter what combination of sliders we tried, we couldn’t aim in a way that felt satisfactory, and it just drains every combat-focussed mission of fun. But in a rare positive note, the missions themselves are generally tasking you with doing something a bit different each time, although most of that involves shooting, which brings up to our next point. The story is extremely bland, with every twist and turn visible from the international space station.
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Despite some rough dialogue in the early missions, they aren’t overly offensive. Johnny Gat, Shaundi and Kinzie are gone, replaced with Kev, Eli and Neenah. More Saints Row: Saints Row Collectibles guide | Saints Row fast travel locations.Watch on YouTube Subscribe to VGC on YouTube
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